70 female
70 male
70 female - Seasonal Hero
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Generate: 12 Essence per enemy hit
Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Primary
Unlocked at level 3
Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
Grim Scythe's damage turns into Cold.
Unlocked at level 45
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Blood & Bone
Unlocked at level 19
Enemies hit are also stunned for 2 seconds.
Bone Armor's damage is turned into Poison.
Unlocked at level 29
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Unlocked at level 61
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
Unlocked at level 65
Cost: 20 Essence
Summon a piercing projectile that causes 500% weapon damage as Physical to all enemies it passes through.
Secondary
Unlocked at level 2
Damage is increased by 15% for each enemy Bone Spear passes through.
Bone Spear's damage turns into Poison.
Unlocked at level 7
Cost: 5% Health
Cooldown: 5 seconds
Shed your mortal flesh and reappear up to 50 yards away.
Unlocked at level 30
Provides an additional charge but doubles the health cost.
Unlocked at level 60
Cost: 10 Essence
A crippling curse that kills enemies with less than 15% health. Lasts 30 seconds.
Curses
Unlocked at level 22
Becomes an aura that curses all enemies within 15 yards.
The range of this effect is increased by 50% of your gold pickup radius.
Unlocked at level 39
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
Requires Bow
Unlocked at level 5
Cooldown: 30 seconds
The Scoundrel vanishes in a cloud of smoke when injured, reappearing after 4 seconds. While vanished, he will heal himself for 268,210 Life.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 seconds.
Unlocked at level 20
Heals you and the Templar for 193,112 Life.
Regenerates 6437 Life per second for you and the Templar.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
Increases your resource generation.
Mana: 7 per second.
Hatred: 1 per second.
Wrath: 1.1 per second.
Arcane Power: 1.4 per second.
Fury: 10% generated.
Spirit: 10% generated.
Essence: 10% generated.
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Buffs you and the Enchantress, increasing Armor by 3% and slowing melee attackers by 60% for 1 second.
Cooldown: 15 seconds
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
Unlocked at level 25
A 40 yard aura that increases attack speed for you and the Enchantress by 3%.
Last updated on Feb 20, 2021 6:18 AM PST