70 male
70 female
This feature lists your most prevalent gear bonuses. You may select a bonus to see which items provide that bonus.
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Secondary
Unlocked at level 12
Haunted enemies take 20% more damage from your attacks.
Haunt's damage turns into Poison.
Unlocked at level 48
Cooldown: 120 seconds
Conjure a Fetish that begins a ritual dance that increases the attack speed and movement speed of all nearby allies by 15% for 20 seconds.
Voodoo
Unlocked at level 25
The Fetish increases the damage of all nearby allies by 15%.
Unlocked at level 44
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Defensive
Unlocked at level 16
Increase the duration of Spirit Walk to 3 seconds.
Unlocked at level 23
Cooldown: 45 seconds
Summon 3 Zombie Dogs from the depths to fight by your side. Each dog deals 120% of your weapon damage as Physical per hit.
Unlocked at level 4
Enemies who hit or are hit by your Zombie Dogs are Chilled for 3 seconds.
Unlocked at level 19
Banish one of your active Zombie Dogs causing it to explode, dealing 1090% of your weapon damage as Physical to all enemies within 12 yards.
Terror
Unlocked at level 13
Ichor erupts from the corpse of the Zombie Dog and Stuns enemies for 3 seconds.
Unlocked at level 18
Don a spectral mask that horrifies all enemies within 18 yards, causing them to tremor in Fear and be Immobilized for 3 seconds.
Unlocked at level 8
Increase the radius of Horrify to 24 yards.
Unlocked at level 34
Cooldown: 4 seconds
Ranged attack that deals 140% weapon damage and slows enemies hit by 80% for 4 seconds.
Requires Bow
Unlocked at level 5
Cooldown: 6 seconds
Blinds nearby enemies in front of the Scoundrel for 2 seconds.
Unlocked at level 10
Cooldown: 8 seconds
Active: The Scoundrel will shoot 3 bolts, each dealing 110% weapon damage.
Passive: The Scoundrel's special attacks have a 50% chance to fire 3 bolts.
Unlocked at level 15
Whenever you or the Scoundrel land a Critical Hit, you both will go into hysterics, increasing all damage done by 3% for 3 seconds.
Unlocked at level 20
Taunt enemies within 10 yards of you for 3 seconds when you are hit.
Regenerates 6437 Life per second for you and the Templar.
Charges a target, dealing 280% weapon damage and stunning all enemies within 8 yards for 3 seconds.
Cooldown: 30 seconds
Rush to your aid, knocking back enemies within 15 yards and healing you for 182,383 Life.
Cooldown: 18 seconds
Charms an enemy to fight for you for 8 seconds.
Buffs you and the Enchantress, reducing damage from ranged attacks by 6%.
Cooldown: 15 seconds
Conjures a pool of energy that deals 330% weapon damage as Arcane over 5 seconds. Affected enemies will also take 3% increased damage.
Lob a bulb of magical energy that hexes enemies in an area into chickens for 5 seconds.
Unlocked at level 30
Last updated on Mar 5, 2020 8:07 PM PST